Environment work I did while working at Critical Charm for A Giant Problem, a VR game where you are a giant.
I was responsible for shader creation, a large part of the assets, level decoration and level design. Each level is optimised for VR.
Art Lead: https://www.artstation.com/smeekow
Level 1 - Ragged Shore
Level 2 - The Cauldron
Level 3 - Lost Ziggurat
Level 4 - Stele Oasis
Level 5 - Gossamer Quay
Level 6 - Dappled Timberland
Level 7 - Abandoned Isles
Level 8 - Chelonian Fasthold