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A Giant Problem - Environments

Environment work I did while working at Critical Charm for A Giant Problem, a VR game where you are a giant.

I was responsible for shader creation, a large part of the assets, level decoration and level design. Each level is optimised for VR.

Art Lead: https://www.artstation.com/smeekow

Level 1 - Ragged Shore

Level 2 - The Cauldron

Level 3 - Lost Ziggurat

Level 4 - Stele Oasis

Level 5 - Gossamer Quay

Level 6 - Dappled Timberland

Level 7 - Abandoned Isles

Level 8 - Chelonian Fasthold