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A Giant Problem - Tech Art

A selection of tech art work I did while working at Critical Charm on the VR game A Giant Problem. Mainly shaders made in Unity's shadergraph, but also some particle effects and a unity tool to help speed up production on the levels.

Art Lead: https://www.artstation.com/smeekow

Main toon shader

Main toon shader

Liquid Shaders

Liquid Shaders

Wind Shaders

Wind Shaders

Ice/Fire/Shadow magic orbs

Ice/Fire/Shadow magic orbs

Ice/Fire/Shadow magic AoE

Ice/Fire/Shadow magic AoE

Ice shader

Ice shader

Heatwave shader

Aurora shader

Aurora shader

Fake shadow positioning tool

Fake shadow positioning tool