A 3D Character designed in the style of Masquerada: Songs and Shadows. The goal of this was to go through the entire game ready character creation process: from designing to putting it in a game engine. To speed up the process I started from a basemesh and used animations from mixamo. The character was modeled/rigged in 3dsmax, textured in substance painter and presented in unity. For the environment i used my previously created Masquerada 3D Scene (found here: https://www.artstation.com/artwork/xzdYkW).
Runthrough
Workflow