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Spirited Away Clocktower

The goal of this project was to recreate the artstyle of the Studio Ghibli film Spirited Away in 3d. For this project, a modular workflow was adopted to be able to recreate the scene in a reasonable amount of time. Textures are made by combining handpainting and photo textures. The final scene is lighted and presented in the unity game engine.

Styleguide

Styleguide

Overview of all used textures

Overview of all used textures

Explanation of the workflow

Explanation of the workflow

Overview of all modular assets created to put together this scene

Overview of all modular assets created to put together this scene