To practice my knowledge of shaders in unity, I created a little 3D scene inspired by a soviet 1920's propaganda poster. Most of the texturing is done procedurally using noise (with the exception of characters and decals).
Had a lot of fun creating this one and learned a lot in the process!
For the outlines, I based myself on the following guide: https://alexanderameye.github.io/outlineshader.html
Machine Shader
Fadeout Shader