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Suzerain: Kingdom of Rizia

Work I did for the political narrative game Suzerain's DLC: Kingdom of Rizia, while working at Torpor Games.

I helped create the DLCs visuals from the very start, building on the work I did for the base game's 2.0 update. I helped set up technical elements like map layers and the tile-based war mechanic. For said war mechanic, I created all the necessary animations, set them up in Unity, and created particle effects for them.

I also created PBR models for 8 collectible items, various table objects and some of the tokens, while for overseeing and feedbacking other 3D artists in the team. Furthermore, I worked closely with the technical team to optimize the game for mobile devices, and Nintendo Switch. Lastly, I edited all trailers for the DLC, and helped provide the marketing team with necessary assets.

Creative Director: Ilke Karademir
3D Artist: Ioannis Petridis https://www.behance.net/johnpetridi/info
Additional 3D Assets: Anett Jenichen

https://store.steampowered.com/app/2352340/Suzerain_Kingdom_of_Rizia/

War map view

War map view

War gameplay showing animations and effects

Map overview with some collection items visible

Map overview with some collection items visible

In Game View

In Game View

In Game View

In Game View

Collectible Item

Collectible Item

Collectible Item

Collectible Item

Collectible Item

Collectible Item