Work I did for the political narrative game Suzerain's DLC: Kingdom of Rizia, while working at Torpor Games.
I helped create the DLCs visuals from the very start, building on the work I did for the base game's 2.0 update. I helped set up technical elements like map layers and the tile-based war mechanic. For said war mechanic, I created all the necessary animations, set them up in Unity, and created particle effects for them.
I also created PBR models for 8 collectible items, various table objects and some of the tokens, while for overseeing and feedbacking other 3D artists in the team. Furthermore, I worked closely with the technical team to optimize the game for mobile devices, and Nintendo Switch. Lastly, I edited all trailers for the DLC, and helped provide the marketing team with necessary assets.
Creative Director: Ilke Karademir
3D Artist: Ioannis Petridis https://www.behance.net/johnpetridi/info
Additional 3D Assets: Anett Jenichen
https://store.steampowered.com/app/2352340/Suzerain_Kingdom_of_Rizia/
War gameplay showing animations and effects