Work I did for the political narrative game Suzerain, while working at Torpor Games.
I was responsible for updating the game to a new, higher fidelity visual style for its 2.0 update. For this, I worked on shaders and lighting, helped set up technical elements like map layers and created pipelines for asset creation. I also created PBR models for 17 of the collectible items, various table objects and some of the tokens, while for overseeing and feedbacking other 3D artists in the team. Furthermore, I worked closely with the technical team to optimize the game for mobile devices, and Nintendo Switch. Lastly, I edited the multiple trailers for the game.
Creative Director: Ilke Karademir
3D Artist: Ioannis Petridis https://www.behance.net/johnpetridi/info
Additional 3D Art: Anett Jenichen