Website powered by

Suzerain

Work I did for the political narrative game Suzerain, while working at Torpor Games.

I was responsible for updating the game to a new, higher fidelity visual style for its 2.0 update. For this, I worked on shaders and lighting, helped set up technical elements like map layers and created pipelines for asset creation. I also created PBR models for 17 of the collectible items, various table objects and some of the tokens, while for overseeing and feedbacking other 3D artists in the team. Furthermore, I worked closely with the technical team to optimize the game for mobile devices, and Nintendo Switch. Lastly, I edited the multiple trailers for the game.

Creative Director: Ilke Karademir
3D Artist: Ioannis Petridis https://www.behance.net/johnpetridi/info
Additional 3D Art: Anett Jenichen

https://store.steampowered.com/app/1207650/Suzerain/

Table overview with some collection items visible

Table overview with some collection items visible

In Game View

In Game View

In Game View

In Game View

Collection Item

Collection Item

Collection Item

Collection Item

Collection Item

Collection Item

Collection Items as they appear in game

Collection Items as they appear in game